www.CrazyMatt3D.org
Matthew S Fagan
37379 Sequoia Rd
Fremont, CA, USA 94536
fodmatt@gmail.com
1-(925)-389-7498
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My Tools |
- - Autodesk: 3ds Max, Maya
- - ZBrush, Mudbox
- - Topogun, Silo
- - Photoshop
- - UV Layout
- - CryEngine Sandbox 1 & 2
- - Source Engine
- - Unreal Engine
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Work Experience:
May 2009 – Present: French Touch Studio - Casus Belli, 3D Artist
Responsible for modeling & texturing player arm models, for the weapons on camera in the game. The polygon budget came to 3,000 – 4,000 depending on the type of arms needed. The textures consisted of 256x256 - 2048x2048 diffuse, specular, and normal and detail maps.
Jan 2009 – Present: Digital Armada - Eclipse, 3D Artist
Responsible for modeling & texturing, various landscape environments, including character artwork. The polygon budget was kept between ranges of 100 – 15,000 per asset. Texture maps ranged from 256x256 – 2048x2048 for detail, diffuse, specular, and normal.
May 2008– August 2008: Ex'pression College for Digital Arts, Teacher Assistant
Helped guide and teach students 3D software and provide faster workflow methods for production.
Jan 2008 – Present: No More Room in Hell, Lead Character Artist
Responsible for modeling & texturing the player, and zombie character models for the game. Texture maps ranged from 512x512 - 2048x2048 of diffuse, spec, and normal maps. I was also responsible for the rigging and weighting of the characters.
Nov 2007 – Present: Insurgency: Modern Infantry Combat, Character Artist
Responsible for creating the new player models for both the USMC and Insurgency for the version 3.0. The poly budget was set within 5,000 – 8,000 polygons per character. I was also responsible for rigging and weighting the characters.
Sept 2005 – April 2006: Resurrection Studios - Eternal Damnation, Environment Artist
Responsible for modeling, and texturing various world prop objects requested by level designers to help build a living level. This game was published by Running with Scissors for the Postal 2 Fudge Pak, and the Postal 10th anniversary collection for the PC, Mac & Linux systems.
Education:
June 2005 - June 2008
Ex’pression College for Digital Arts - Bachelor of Applied Science - Animation & Visual FX
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